GUESS.........? YES/NO GAME VIDEO CONFERENCING PROJECT BRIEF
(idea provided by Claire Herbert Abersychan Comprehensive, Torfaen)
Preparation prior to VC
- Each group/class will choose a famous person/place to investigate.
- Each group/class will prepare a brief cryptic description/image as a starting point for the partner group/class.
Resources
- Internet access
- cryptic description/image
- Digital camera/camcorder (optional)
Video Conference Agenda – Suggested Activities
- Initial introductions between the classes/schools.
- Each group/class will begin with their cryptic description/image of the person or place.
- The partner group/class will pose questions (max 10) to try and work out who or where the place is. The questions must be formed in such a way that only a yes/no answer can be given. For every question they do not use out of the 10 they will earn that number of points. e.g. if they guess correctly within 7 questions then they will earn 3 points for their team.
- If they fail to guess correctly within the 10 questions then they will lose 1 point from their overall score.
- This process is repeated for both classes several times according to the number of people/places researched.
- The winners will be determined by the number of points at the end of the game.
- Closing comments and thank you.
Resources
- Completed clues/information/resources prepared prior to VC.
- Score keeper
- Digital cameras/camcorders (optional)
VARIATION - 1. PLAY THE GAME AS DESCRIBED ABOVE BUT IN A FOREIGN LANGUAGE.
VARIATION - 2. PLAY IN THE FORMAT OF 'WHAT'S MY LINE' WHEREBY IT IS AN INTERESTING/UNUSUAL JOB THAT HAS TO BE GUESSED.
SCHEDULE
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